BigBlue Terminal: An Oldschool Fixed-Width Pixel Font

BigBlue Terminal: An Oldschool Fixed-Width Pixel Font

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BigBlue Terminal is a monospaced pixel font, designed for use in fixed-width textual environments (consoles/terminals, text/code/hex editors and so on).  It follows the metrics and dimensions of Windows' old Terminal font (at the 9pt/12px size), but the appearance is closer to the classic IBM PC text mode character sets. At 8x12 pixels, Terminal is nicely compact and useful, but also kind of ugly.  Instead, BigBlue Terminal is closely based on IBM's 8x14 EGA/VGA charset -- I just like it better. ...
8088 MPH Final: Old vs. New CGA (and Other Gory Details)

8088 MPH Final: Old vs. New CGA (and Other Gory Details)

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At long last, the final version of 8088 MPH is out.  There's a very nice rundown of the fixes and changes in Scali's blog post; much of the visible (i.e., graphical) portion of those changes involved making the demo compatible with all IBM CGA cards. The party version targeted the earlier, pre-1983 revision of the IBM CGA card (or as we've come to call it, "old" CGA).  This was partly because we had better data for this model: reenigne owns such a card, and he had been working on some of these tweaks long before we decided to make a demo about it. ...
CGA in 1024 Colors - a New Mode: the Illustrated Guide

CGA in 1024 Colors - a New Mode: the Illustrated Guide

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By now you may have heard of the 8088 MPH demo, the winning entry in Revision 2015's Oldskool Demo compo this month. It's been my pleasure to combine efforts with the likes of Trixter, reenigne and Scali to make it happen - not only did I get the opportunity to work alongside a bunch of extremely talented wizards of code, we also achieved what we set out to do: break some world records on the venerable (and yet much-maligned! ...
The Mazes of Shamus - IBM PC Version

The Mazes of Shamus - IBM PC Version

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I recently revisited an old post on Vintage Computing & Gaming about the Atari 800 version of Shamus, which pretty much maps out the entire game for you.  It turns out that the IBM PC version has quite a few differences when it comes to the level maps, so for those of you who actually got to know the game through the PC port (like myself), this post might prove vaguely interesting. ...