Fontraption (a VGA Text Mode Font Editor)

Fontraption (a VGA Text Mode Font Editor)

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Shots (click to zoom): There are many VGA text mode font editors out in the wild: the "classic" one is FONTEDIT, published in PC Magazine all the way back in 1988.  They're all functional, but either lack some niceties or have certain annoyances, so here's yet another go at the concept. I've always been used to FONTEDIT (when our household's XT clone got a shiny new EGA upgrade, I actually typed the program in from the magazine article), so Fontraption is based on a similar interface, which I tried to keep as simple and intuitive as possible. ...
De-uglifying 40-Column Text Games for VGA

De-uglifying 40-Column Text Games for VGA

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The Problem (?) Let's have a look at a typical DOS game using 40-column text mode, and compare its appearance on CGA vs. VGA: 40-column mode - left: CGA, right: VGA [click] Granted, VGA text is sharper.  But for 40-column text, I'd rather be staring at those blocky CGA characters: VGA's 40-column mode has a wonky squashed pixel aspect ratio, which distorts ASCII art and decreases legibility. ...
Flexi IBM VGA Font: a Scalable Take on Text Mode

Flexi IBM VGA Font: a Scalable Take on Text Mode

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The VGA ROM font has to be the most recognizable text-mode character set, whether you spent the 1990s as an ANSI artist or as a POS cashier.  Naturally it's all bitmap, but I've seen a few attempts to shape it into a truly scalable font, with a 'smart' contoured outline that would theoretically look good at any size.  For instance, there's Nouveau IBM (previously used for titles on this blog) or Codepage Mono. ...