Another old riddle bites the dust: why did some 16-bit ISA PS/2 machines have an extra set of four alternate fonts tucked away in their firmware? What on earth were those fonts good for? And what's one thing you should never do when you're a PC developer 35 years ago?
Yet another load of pixellated character sets, converted from classic PC-related hardware for your enjoyment. And for the sake of balance, a decidedly non-pixellated update of an old mainstay.
A new font editor for DOS: dual tab interface, clipboard, block operations, 40/80 columns, 8/9-dot mode. Handles ROM + BMP + XBIN formats, and can create configurable .COM TSRs. All in a 12KB executable (source is included, plus a huge pack of fonts).
Does VGA 40-column text mode hurt your eyeballs and disfigure the games you play? A couple of small, mode-specific font replacement TSRs to the rescue.
Yet another go at converting the pre-GUI PC's most iconic typeface into a TrueType font. This time, a version with scalable outlines and a faithful aspect ratio.