De-uglifying 40-Column Text Games for VGA

De-uglifying 40-Column Text Games for VGA

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The Problem (?) Let's have a look at a typical DOS game using 40-column text mode, and compare its appearance on CGA vs. VGA: 40-column mode - left: CGA, right: VGA [click] Granted, VGA text is sharper.  But for 40-column text, I'd rather be staring at those blocky CGA characters: VGA's 40-column mode has a wonky squashed pixel aspect ratio, which distorts ASCII art and decreases legibility. ...
Flexi IBM VGA Font: a Scalable Take on Text Mode

Flexi IBM VGA Font: a Scalable Take on Text Mode

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The VGA ROM font has to be the most recognizable text-mode character set, whether you spent the 1990s as an ANSI artist or as a POS cashier.  Naturally it's all bitmap, but I've seen a few attempts to shape it into a truly scalable font, with a 'smart' contoured outline that would theoretically look good at any size.  For instance, there's Nouveau IBM (previously used for titles on this blog) or Codepage Mono. ...