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    <title>int10h.org - VileR&#39;s blog</title>
    <link>https://int10h.org/blog/</link>
    <description>Recent content on int10h.org - VileR&#39;s blog</description>
    <language>en-us</language>
    <lastBuildDate>Wed, 05 Nov 2025 09:07:01 +0200</lastBuildDate>
    
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    <item>
      <title>A Lost IBM PC/AT Model? Analyzing a Newfound Old BIOS</title>
      <link>https://int10h.org/blog/2025/11/lost-ibm-at-model-bios-analysis/</link>
      <pubDate>Wed, 05 Nov 2025 09:07:01 +0200</pubDate>
      <guid>https://int10h.org/blog/2025/11/lost-ibm-at-model-bios-analysis/</guid>
      <description>It&#39;s not every day that a yet-unknown set of PC-family BIOS ROMs surfaces after 4 decades in obscurity. This one sure is strange, and seems to confirm accounts of a certain cancelled PC/AT prototype. It might also explain a bit of weirdness in some of IBM&#39;s published BIOS listings.</description>
    </item>
    <item>
      <title>Those Secret Fonts from the ISA-16 PS/2 Models (Again)</title>
      <link>https://int10h.org/blog/2025/07/secret-fonts-isa16-ps2-again/</link>
      <pubDate>Sat, 26 Jul 2025 18:56:43 +0300</pubDate>
      <guid>https://int10h.org/blog/2025/07/secret-fonts-isa16-ps2-again/</guid>
      <description>Those four &#39;bonus&#39; screen fonts in the ROM BIOS of the IBM PS/2 Model 30-286 (and friends) have some more history behind them than was uncovered in my earlier post. How did they get there, where from, and who the heck is Howard?</description>
    </item>
    <item>
      <title>Missing IBM PC Localization Disks &amp; ROMs</title>
      <link>https://int10h.org/blog/2024/10/missing-ibm-pc-localization-disks-roms/</link>
      <pubDate>Sun, 06 Oct 2024 23:59:38 +0300</pubDate>
      <guid>https://int10h.org/blog/2024/10/missing-ibm-pc-localization-disks-roms/</guid>
      <description>Some answers emerge about IBM&#39;s original &#39;Nordic&#39; code page for the PC.  Rather predictably, we&#39;re left with even more questions... including a long list of CGA/MDA character ROMs and NLS (National Language Support) diskettes which are still not accounted for.</description>
    </item>
    <item>
      <title>Name the Non-Standard PC Code Page</title>
      <link>https://int10h.org/blog/2024/08/name-the-nonstandard-pc-codepage/</link>
      <pubDate>Wed, 07 Aug 2024 11:43:47 +0300</pubDate>
      <guid>https://int10h.org/blog/2024/08/name-the-nonstandard-pc-codepage/</guid>
      <description>Imagine you&#39;re in South Africa or Brazil, and one day you wake up to find that your country has wedged itself firmly in the Nordics. What happened? Why, a wild 8-bit PC character set happened, of course! Let&#39;s see if we can make some sense of it.</description>
    </item>
    <item>
      <title>Game Font Forensics</title>
      <link>https://int10h.org/blog/2024/02/game-font-forensics/</link>
      <pubDate>Sun, 11 Feb 2024 22:26:57 +0200</pubDate>
      <guid>https://int10h.org/blog/2024/02/game-font-forensics/</guid>
      <description>You might have picked up on two recurring topics around these parts: ancient PC games, and ancient bitmap fonts.&amp;nbsp;&amp;nbsp;This installment combines the two for fact-finding purposes, and possibly sets some new records in going down silly rabbit holes, but it&#39;s all about what you learn along the way!</description>
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    <item>
      <title>Astro-Dodge&#39;s Dirty Video Tricks</title>
      <link>https://int10h.org/blog/2023/10/astro-dodge-cga-dirty-video-tricks/</link>
      <pubDate>Fri, 20 Oct 2023 20:35:24 +0300</pubDate>
      <guid>https://int10h.org/blog/2023/10/astro-dodge-cga-dirty-video-tricks/</guid>
      <description>This is what happens when you don&#39;t resist the urge to poke at old games with sharp sticks.&amp;nbsp;&amp;nbsp;You get 1 (one) ancient &lt;em&gt;Asteroids&lt;/em&gt; clone for the IBM, a whole bunch of variations on a positively bonkers video mode, and a complimentary detour on the trail of a non-PC version, because that&#39;s how we roll.</description>
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    <item>
      <title>Raising the Bar for IBM PC/XT Emulation: MartyPC</title>
      <link>https://int10h.org/blog/2023/07/martypc-pc-xt-emulator-raising-the-bar/</link>
      <pubDate>Wed, 05 Jul 2023 17:37:21 +0300</pubDate>
      <guid>https://int10h.org/blog/2023/07/martypc-pc-xt-emulator-raising-the-bar/</guid>
      <description>This was publicly released over a month ago, so it&#39;s old news by now; but the IBM PC has waited over 4 decades to be emulated quite this faithfully, so what&#39;s a little holdup between friends?&amp;nbsp;&amp;nbsp;MartyPC is the latest breakthrough in emulating the 5150 and 5160 - here&#39;s why I like it, and so will you.</description>
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    <item>
      <title>More CGA CRTC Glitching: HD6845(R) vs. MC6845</title>
      <link>https://int10h.org/blog/2023/04/more-crtc-glitching-hd6845-vs-mc6845/</link>
      <pubDate>Sat, 22 Apr 2023 12:36:31 +0300</pubDate>
      <guid>https://int10h.org/blog/2023/04/more-crtc-glitching-hd6845-vs-mc6845/</guid>
      <description>We&#39;ve seen how the MC6845 CRTC can produce unintended, &#39;phantom&#39; vertical sync pulses if R7 is re&amp;shy;written during active display time.&amp;nbsp;&amp;nbsp;How about the HD6845?&amp;nbsp;&amp;nbsp;Well, Hitachi&#39;s 6845 variant appears to be &lt;em&gt;more&lt;/em&gt; sensitive, and will glitch in even more cases than its Motorola counterpart.</description>
    </item>
    <item>
      <title>Old Chips, New Glitches: the CGA/CRTC &#34;Phantom&#34; VSync</title>
      <link>https://int10h.org/blog/2023/03/cga-6845-crtc-phantom-vsync-glitch/</link>
      <pubDate>Tue, 21 Mar 2023 09:18:31 +0200</pubDate>
      <guid>https://int10h.org/blog/2023/03/cga-6845-crtc-phantom-vsync-glitch/</guid>
      <description>A dive into an obscure hardware glitch in the 6845 CRTC chip, which has to do with register rewriting, and only seems to really have a noticeable effect on IBM CGA boards (so far).&amp;nbsp;&amp;nbsp;Let&#39;s see what it is, why it occurs, and how to avoid it.&amp;nbsp;&amp;nbsp;There&#39;s bonus &lt;em&gt;fractals&lt;/em&gt;, too!</description>
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    <item>
      <title>The IBM 5153&#39;s True CGA Palette and Color Output</title>
      <link>https://int10h.org/blog/2022/06/ibm-5153-color-true-cga-palette/</link>
      <pubDate>Sat, 11 Jun 2022 03:32:05 +0300</pubDate>
      <guid>https://int10h.org/blog/2022/06/ibm-5153-color-true-cga-palette/</guid>
      <description>CGA can output 16 digital RGBI colors, and there&#39;s a well-known standard palette which translates them to (s)RGB values - but that palette isn&#39;t a very good approximation of the colors you actually get on IBM&#39;s original CGA monitor.&amp;nbsp; Why is that, and can we do better?</description>
    </item>
    <item>
      <title>About the PS/2 30-286&#39;s Hidden VGA Fonts</title>
      <link>https://int10h.org/blog/2022/06/ibm-ps2-30-286-hidden-vga-fonts/</link>
      <pubDate>Sun, 05 Jun 2022 21:11:12 +0300</pubDate>
      <guid>https://int10h.org/blog/2022/06/ibm-ps2-30-286-hidden-vga-fonts/</guid>
      <description>Another old riddle bites the dust: why did some 16-bit ISA PS/2 machines have an extra set of four alternate fonts tucked away in their firmware?&amp;nbsp; What on earth were those fonts good for?&amp;nbsp; And what&#39;s one thing you should &lt;em&gt;never&lt;/em&gt; do when you&#39;re a PC developer 35 years ago?</description>
    </item>
    <item>
      <title>&#39;Space Covidders&#39; Goes to the Arcade?</title>
      <link>https://int10h.org/blog/2021/11/space-covidders-goes-arcade/</link>
      <pubDate>Sun, 28 Nov 2021 22:37:05 +0200</pubDate>
      <guid>https://int10h.org/blog/2021/11/space-covidders-goes-arcade/</guid>
      <description>A little hack of &lt;em&gt;Space Commanders&lt;/em&gt; from last year gets an unexpected (and awesome) makeover, courtesy of someone else&#39;s talent.</description>
    </item>
    <item>
      <title>Safe CRT Monitor Shipping: IBM 5153 Makes it through DHL!</title>
      <link>https://int10h.org/blog/2021/04/safe-crt-monitor-shipping-5153-makes-it/</link>
      <pubDate>Thu, 08 Apr 2021 14:44:26 +0300</pubDate>
      <guid>https://int10h.org/blog/2021/04/safe-crt-monitor-shipping-5153-makes-it/</guid>
      <description>Believe it or not, it&#39;s possible to transport ancient CRTs across continents, even with today&#39;s shipping services pulling out all the stops on incompetence.&amp;nbsp; Here&#39;s how an IBM Color Display was packed, shipped, and lived to tell the tale.</description>
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    <item>
      <title>Simulating NON-CRT Monitors with FFmpeg: Flat Panel Displays</title>
      <link>https://int10h.org/blog/2021/03/simulating-non-crt-monitors-ffmpeg-flat-panels/</link>
      <pubDate>Wed, 03 Mar 2021 00:09:44 +0200</pubDate>
      <guid>https://int10h.org/blog/2021/03/simulating-non-crt-monitors-ffmpeg-flat-panels/</guid>
      <description>CRTs get all the retro-hype, but oldschool portable PCs had slimmer alternatives: monochrome/grayscale LCDs, orange plasma panels, and yellow electroluminescent ones.&amp;nbsp; Why not add those too, and throw in a little bonus tool to emulate how some of them faked grayscale &amp;quot;shading&amp;quot; on 1-bit monochrome?</description>
    </item>
    <item>
      <title>Simulating CRT Monitors with FFmpeg (Pt. 2: Monochrome CRTs)</title>
      <link>https://int10h.org/blog/2021/02/simulating-crt-monitors-ffmpeg-pt-2-monochrome/</link>
      <pubDate>Wed, 03 Feb 2021 23:43:17 +0200</pubDate>
      <guid>https://int10h.org/blog/2021/02/simulating-crt-monitors-ffmpeg-pt-2-monochrome/</guid>
      <description>As Kermit the Frog and his IBM 5151 display once commiserated with Greta Thunberg, &amp;quot;it&#39;s not easy being green&amp;quot;.&amp;nbsp; This update here should make it less difficult - and there&#39;s also amber, various shades of white, and a few more settings you can tweak.</description>
    </item>
    <item>
      <title>Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)</title>
      <link>https://int10h.org/blog/2021/01/simulating-crt-monitors-ffmpeg-pt-1-color/</link>
      <pubDate>Sun, 10 Jan 2021 18:29:21 +0200</pubDate>
      <guid>https://int10h.org/blog/2021/01/simulating-crt-monitors-ffmpeg-pt-1-color/</guid>
      <description>...or: &lt;em&gt;Who needs shaders - just do it the slow way!&lt;/em&gt;&amp;nbsp; A Windows batch file with a bunch of tunable options, so you can apply the effect to a still image or a video, and still be back in time for dinner (or the next geological epoch, whichever comes last).</description>
    </item>
    <item>
      <title>More Font Updates: Oldschool PC Pack, Flexi IBM VGA</title>
      <link>https://int10h.org/blog/2020/12/more-font-updates-oldschool-pack-flexi-vga/</link>
      <pubDate>Tue, 01 Dec 2020 23:23:23 +0300</pubDate>
      <guid>https://int10h.org/blog/2020/12/more-font-updates-oldschool-pack-flexi-vga/</guid>
      <description>Yet another load of pixellated character sets, converted from classic PC-related hardware for your enjoyment.&amp;nbsp; And for the sake of balance, a decidedly &lt;em&gt;non&lt;/em&gt;-pixellated update of an old mainstay.</description>
    </item>
    <item>
      <title>Git Push</title>
      <link>https://int10h.org/blog/2020/09/git-push/</link>
      <pubDate>Wed, 16 Sep 2020 17:21:09 +0300</pubDate>
      <guid>https://int10h.org/blog/2020/09/git-push/</guid>
      <description>Code projects are now hosted on GitHub, so you all get shiny new download links to match.&amp;nbsp; &lt;em&gt;Also:&lt;/em&gt; a Fontraption update, and a split in the ranks.</description>
    </item>
    <item>
      <title>Ultimate Oldschool PC Font Pack v2.0 Released</title>
      <link>https://int10h.org/blog/2020/07/oldschool-pc-font-pack-v2/</link>
      <pubDate>Mon, 13 Jul 2020 12:25:18 +0300</pubDate>
      <guid>https://int10h.org/blog/2020/07/oldschool-pc-font-pack-v2/</guid>
      <description>To make up for the 4-year holdup, it&#39;s quite a big update: &lt;strong&gt;133&lt;/strong&gt; new font families (from 52 different sources), 3 new variants for each font (.ttf w/embedded bitmaps, aspect-corrected .ttf, and .woff for the web), and a revamped website to hold all of these (somewhat) together.</description>
    </item>
    <item>
      <title>Auto-Injecting Files into an Active PCem/86Box Machine</title>
      <link>https://int10h.org/blog/2020/04/pcem-injecting-files-into-active-machine/</link>
      <pubDate>Wed, 15 Apr 2020 12:19:00 +0300</pubDate>
      <guid>https://int10h.org/blog/2020/04/pcem-injecting-files-into-active-machine/</guid>
      <description>A tool for quick and painless file transfers from host to guest.&amp;nbsp; No need to restart the emulated machine, to create temporary images manually, or to set up any kind of networking: one click, and your files go through.</description>
    </item>
    <item>
      <title>Fontraption (a VGA Text Mode Font Editor)</title>
      <link>https://int10h.org/blog/2019/05/fontraption-vga-text-mode-font-editor/</link>
      <pubDate>Wed, 22 May 2019 23:56:31 +0300</pubDate>
      <guid>https://int10h.org/blog/2019/05/fontraption-vga-text-mode-font-editor/</guid>
      <description>A new font editor for DOS: dual tab interface, clipboard, block operations, 40/80 columns, 8/9-dot mode.&amp;nbsp; Handles ROM + BMP + XBIN formats, and can create configurable .COM TSRs.&amp;nbsp; All in a 12KB executable (source is included, plus a huge pack of fonts).</description>
    </item>
    <item>
      <title>De-uglifying 40-Column Text Games for VGA</title>
      <link>https://int10h.org/blog/2019/05/de-uglifying-40-column-text-games-for-vga/</link>
      <pubDate>Thu, 16 May 2019 01:16:53 +0300</pubDate>
      <guid>https://int10h.org/blog/2019/05/de-uglifying-40-column-text-games-for-vga/</guid>
      <description>Does VGA 40-column text mode hurt your eyeballs and disfigure the games you play?&amp;nbsp; A couple of small, mode-specific font replacement TSRs to the rescue.</description>
    </item>
    <item>
      <title>TVCGAFIX Utilities - Adjust CGA Output for TV</title>
      <link>https://int10h.org/blog/2018/08/tvcgafix-utilities-adjust-cga-output-for-tv/</link>
      <pubDate>Wed, 08 Aug 2018 01:51:28 +0300</pubDate>
      <guid>https://int10h.org/blog/2018/08/tvcgafix-utilities-adjust-cga-output-for-tv/</guid>
      <description>Using a TV set as a CGA display device has its issues, especially horizontal centering and color in 80-column text mode.&amp;nbsp; These utilities should help.&amp;nbsp; There&#39;s a bootable version too, so you can throw it at your favorite booter games.</description>
    </item>
    <item>
      <title>Taking Decent Photos of your CRT TV Screen</title>
      <link>https://int10h.org/blog/2018/06/taking-decent-photos-of-your-crt-tv-screen/</link>
      <pubDate>Sat, 16 Jun 2018 23:37:28 +0300</pubDate>
      <guid>https://int10h.org/blog/2018/06/taking-decent-photos-of-your-crt-tv-screen/</guid>
      <description>A few techniques derived by trial-and-error, and some obvious pitfalls to avoid.&amp;nbsp; May prove useful to you other amateur CRT photographers out there.</description>
    </item>
    <item>
      <title>Flexi IBM VGA Font: a Scalable Take on Text Mode</title>
      <link>https://int10h.org/blog/2018/05/flexi-ibm-vga-scalable-truetype-font/</link>
      <pubDate>Wed, 23 May 2018 00:01:21 +0300</pubDate>
      <guid>https://int10h.org/blog/2018/05/flexi-ibm-vga-scalable-truetype-font/</guid>
      <description>Yet another go at converting the pre-GUI PC&#39;s most iconic typeface into a TrueType font.&amp;nbsp; This time, a version with scalable outlines and a faithful aspect ratio.</description>
    </item>
    <item>
      <title>So Long, Blogspot</title>
      <link>https://int10h.org/blog/2018/05/so-long-blogspot/</link>
      <pubDate>Sat, 05 May 2018 16:45:28 +0300</pubDate>
      <guid>https://int10h.org/blog/2018/05/so-long-blogspot/</guid>
      <description>How to migrate away from a centralized, restricted platform and keep your cool and your &amp;quot;link juice&amp;quot; (disclaimer: retainment of cool may vary).</description>
    </item>
    <item>
      <title>Steel Survivor: an IBM XT Tale</title>
      <link>https://int10h.org/blog/2018/03/steel-survivor-an-ibm-xt-tale/</link>
      <pubDate>Thu, 29 Mar 2018 22:58:37 +0300</pubDate>
      <guid>https://int10h.org/blog/2018/03/steel-survivor-an-ibm-xt-tale/</guid>
      <description>A fully-equipped IBM 5160 braves the rigors of international shipping and gets here in one piece (just barely).&amp;nbsp; As will be pictorially demonstrated, 30+ years after leaving the factory, this steel warrior is still one tough SOB.</description>
    </item>
    <item>
      <title>Happy 35th birthday, IBM PC!</title>
      <link>https://int10h.org/blog/2016/08/happy-35th-birthday-ibm-pc/</link>
      <pubDate>Thu, 18 Aug 2016 16:28:29 +0300</pubDate>
      <guid>https://int10h.org/blog/2016/08/happy-35th-birthday-ibm-pc/</guid>
      <description>My present: &lt;em&gt;&#39;Sorry Ass&#39;&lt;/em&gt; - a 512-byte boot sector version of Bill Gates&#39; DONKEY, the infamous demonstration game included with DOS and BASIC 1.0.</description>
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    <item>
      <title>Keen 4 Mystery Code Demystified</title>
      <link>https://int10h.org/blog/2016/07/keen-4-mystery-code-demystified/</link>
      <pubDate>Mon, 18 Jul 2016 02:32:37 +0300</pubDate>
      <guid>https://int10h.org/blog/2016/07/keen-4-mystery-code-demystified/</guid>
      <description>A little bit of reverse-engineering fun.&amp;nbsp; Why was a seemingly-unused routine left over in &lt;em&gt;Commander Keen 4&lt;/em&gt;&#39;s executable code, and does it do anything useful?&amp;nbsp; Let&#39;s find out!</description>
    </item>
    <item>
      <title>Yet another 16-color CGA makeover: Keen 5</title>
      <link>https://int10h.org/blog/2016/07/yet-another-16-color-cga-makeover-keen-5/</link>
      <pubDate>Mon, 18 Jul 2016 02:08:51 +0300</pubDate>
      <guid>https://int10h.org/blog/2016/07/yet-another-16-color-cga-makeover-keen-5/</guid>
      <description>After giving Keen 4&#39;s CGA version a 16-color composite overhaul, I figured I&#39;d have a go at the next episode.&amp;nbsp; More custom code and graphics for the artifact-color aficionado.</description>
    </item>
    <item>
      <title>Dopefish goes NTSC: Commander Keen 4 Composite CGA Patch Notes</title>
      <link>https://int10h.org/blog/2016/05/dopefish-goes-ntsc-commander-keen-4/</link>
      <pubDate>Sun, 29 May 2016 02:40:51 +0300</pubDate>
      <guid>https://int10h.org/blog/2016/05/dopefish-goes-ntsc-commander-keen-4/</guid>
      <description>This game is a pretty impressive piece of CGA programming, but there&#39;s one thing it doesn&#39;t do: exploit NTSC quirks to get 16 colors on a TV/composite monitor, instead of the familiar 4.&amp;nbsp; Here&#39;s how you can change that with a patch and a custom set of converted graphics.</description>
    </item>
    <item>
      <title>Olympiad: IBM Prototype Fonts Unearthed </title>
      <link>https://int10h.org/blog/2016/03/olympiad-ibm-prototype-fonts-unearthed/</link>
      <pubDate>Wed, 23 Mar 2016 01:36:46 +0300</pubDate>
      <guid>https://int10h.org/blog/2016/03/olympiad-ibm-prototype-fonts-unearthed/</guid>
      <description>Historical exhibit: a set of 25 floppy disks documenting IBM&#39;s creation of an in-house bitmap typeface for the RT PC project (code-named Olympiad).&amp;nbsp; Contains the original material as received, plus TTF and PNG conversions of the fonts and images.</description>
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    <item>
      <title>So-called &#34;IBM&#34; Freeware Games from the Early &#39;80s</title>
      <link>https://int10h.org/blog/2016/02/so-called-ibm-freeware-games-early-80s/</link>
      <pubDate>Fri, 26 Feb 2016 12:02:11 +0300</pubDate>
      <guid>https://int10h.org/blog/2016/02/so-called-ibm-freeware-games-early-80s/</guid>
      <description>An archeological riddle: these very early public domain games all have similar title screens, which say &amp;quot;IBM&amp;quot; although they were clearly homebrew creations.&amp;nbsp; Where do they come from, who made them, and what is that cryptic &amp;quot;mystery code&amp;quot; all about?</description>
    </item>
    <item>
      <title>The Ultimate Oldschool PC Font Pack (v1.0)</title>
      <link>https://int10h.org/blog/2016/01/the-ultimate-oldschool-pc-font-pack-v10/</link>
      <pubDate>Sun, 17 Jan 2016 01:07:06 +0300</pubDate>
      <guid>https://int10h.org/blog/2016/01/the-ultimate-oldschool-pc-font-pack-v10/</guid>
      <description>Presenting the world&#39;s biggest collection of classic text mode fonts, system fonts and BIOS fonts from the DOS-era IBM PCs and compatibles.&amp;nbsp; Contains TrueType (TTF) and bitmap (FON) versions of the original character sets, and some unicode expansions as well.</description>
    </item>
    <item>
      <title>Windows (and ClearType) vs. Truetype Fonts with Embedded Bitmaps</title>
      <link>https://int10h.org/blog/2016/01/windows-cleartype-truetype-fonts-embedded-bitmaps/</link>
      <pubDate>Fri, 08 Jan 2016 00:11:23 +0300</pubDate>
      <guid>https://int10h.org/blog/2016/01/windows-cleartype-truetype-fonts-embedded-bitmaps/</guid>
      <description>Is it possible to get Windows to display TrueType pixelfonts in a crisp bitmap-like fashion?&amp;nbsp; Technically, yes.&amp;nbsp; Practically... not really.</description>
    </item>
    <item>
      <title>BigBlue Terminal: An Oldschool Fixed-Width Pixel Font</title>
      <link>https://int10h.org/blog/2015/12/bigblue-terminal-oldschool-fixed-width-font/</link>
      <pubDate>Fri, 18 Dec 2015 19:51:40 +0300</pubDate>
      <guid>https://int10h.org/blog/2015/12/bigblue-terminal-oldschool-fixed-width-font/</guid>
      <description>Compact just like Windows&#39; &lt;em&gt;Terminal&lt;/em&gt; font, but based on the EGA/VGA text mode character sets.&amp;nbsp; Comes in TrueType and bitmap versions.&amp;nbsp; Besides good ol&#39; codepage 437, it also supports an expanded unicode charset.</description>
    </item>
    <item>
      <title>Getting Optimal Apple ][ Screenshots w/NTSC Emulation</title>
      <link>https://int10h.org/blog/2015/11/optimal-apple-ii-screenshots-ntsc-emulation/</link>
      <pubDate>Sun, 08 Nov 2015 17:04:54 +0300</pubDate>
      <guid>https://int10h.org/blog/2015/11/optimal-apple-ii-screenshots-ntsc-emulation/</guid>
      <description>Most Apple ][ emulator screenshots out there completely misrepresent the color and resolution of that machine&#39;s composite video output.&amp;nbsp; Here&#39;s how to fix that.</description>
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    <item>
      <title>101 Monochrome Mazes: Why Not Color?</title>
      <link>https://int10h.org/blog/2015/08/101-monochrome-mazes-why-not-color/</link>
      <pubDate>Sun, 09 Aug 2015 16:31:32 +0300</pubDate>
      <guid>https://int10h.org/blog/2015/08/101-monochrome-mazes-why-not-color/</guid>
      <description>IBM officially discouraged PC programmers from exploiting hardware-specific tricks, since that came at the expense of compatibility.&amp;nbsp; Then, they went and released a game that did just that.&amp;nbsp; Here&#39;s why it was (artificially) prevented from running on color systems.</description>
    </item>
    <item>
      <title>8088 MPH Final: Old vs. New CGA (and Other Gory Details)</title>
      <link>https://int10h.org/blog/2015/08/8088-mph-final-old-vs-new-cga-gory-details/</link>
      <pubDate>Fri, 07 Aug 2015 03:39:06 +0300</pubDate>
      <guid>https://int10h.org/blog/2015/08/8088-mph-final-old-vs-new-cga-gory-details/</guid>
      <description>Another installment on CGA display tricks - covering the final version of 8088 MPH, determining the model of your CGA card in wetware, the extended 1024-color palettes supported by both models, and some artistic considerations.</description>
    </item>
    <item>
      <title>New Design</title>
      <link>https://int10h.org/blog/2015/08/new-design/</link>
      <pubDate>Mon, 03 Aug 2015 08:14:28 +0300</pubDate>
      <guid>https://int10h.org/blog/2015/08/new-design/</guid>
      <description>Not so new anymore.</description>
    </item>
    <item>
      <title>CGA in 1024 Colors - a New Mode: the Illustrated Guide</title>
      <link>https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-illustrated/</link>
      <pubDate>Wed, 15 Apr 2015 23:56:27 +0300</pubDate>
      <guid>https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-illustrated/</guid>
      <description>Can you take the original IBM PC color graphics board, and force it to display &lt;em&gt;32 times&lt;/em&gt; as many colors as it&#39;s officially capable of?&amp;nbsp; &lt;em&gt;Believe it, comrade!&lt;/em&gt;&amp;nbsp; Here&#39;s the in-depth write-up on how we did that in the 8088 MPH demo, complete with illustrations.</description>
    </item>
    <item>
      <title>Arithmetic Games Set 1: a Peek into One of the First-Ever IBM PC Games</title>
      <link>https://int10h.org/blog/2014/05/arithmetic-games-set-1/</link>
      <pubDate>Fri, 16 May 2014 02:54:46 +0300</pubDate>
      <guid>https://int10h.org/blog/2014/05/arithmetic-games-set-1/</guid>
      <description>Back in 1981, this was part of the original set of software available for the IBM PC on launch.&amp;nbsp; As it turns out, its roots go even earlier than that - and there&#39;s also the easily-bypassed copy protection, and a mysterious check for a BASIC error code that isn&#39;t documented anywhere.</description>
    </item>
    <item>
      <title>Shamus Keyboard Woes Explained</title>
      <link>https://int10h.org/blog/2014/05/shamus-keyboard-woes-explained/</link>
      <pubDate>Tue, 13 May 2014 13:43:38 +0300</pubDate>
      <guid>https://int10h.org/blog/2014/05/shamus-keyboard-woes-explained/</guid>
      <description>The lowdown on why this game can be so frustrating to play with the keyboard - in the wrong circumstances.</description>
    </item>
    <item>
      <title>The Mazes of Shamus - IBM PC Version</title>
      <link>https://int10h.org/blog/2013/10/mazes-of-shamus-ibm-pc/</link>
      <pubDate>Mon, 21 Oct 2013 07:28:51 +0300</pubDate>
      <guid>https://int10h.org/blog/2013/10/mazes-of-shamus-ibm-pc/</guid>
      <description>Mapping out all four levels and 127 rooms of this maze shooter - specifically, the IBM PC version.&amp;nbsp; As proof of cartographic accuracy, you also get a playthrough video.</description>
    </item>
    <item>
      <title>Using Photoshop as a CGA Bitmap Paint Program</title>
      <link>https://int10h.org/blog/2013/10/photoshop-as-cga-bitmap-paint-program/</link>
      <pubDate>Sat, 12 Oct 2013 22:38:27 +0300</pubDate>
      <guid>https://int10h.org/blog/2013/10/photoshop-as-cga-bitmap-paint-program/</guid>
      <description>An exercise in taking &amp;quot;modern&amp;quot; graphics software and dragging it kicking and screaming back to the glorious days of clean, simple, 2 bits per pixel raster graphics.&amp;nbsp; Plus a time-lapse video of the whole process.</description>
    </item>
    <item>
      <title>Power-On Self-Test...</title>
      <link>https://int10h.org/blog/2013/10/power-on-self-test/</link>
      <pubDate>Fri, 11 Oct 2013 02:06:43 +0300</pubDate>
      <guid>https://int10h.org/blog/2013/10/power-on-self-test/</guid>
      <description>64 KB OK</description>
    </item>
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