Does VGA 40-column text mode hurt your eyeballs and disfigure the games you play? A couple of small, mode-specific font replacement TSRs to the rescue.
Using a TV set as a CGA display device has its issues, especially horizontal centering and color in 80-column text mode. These utilities should help. There's a bootable version too, so you can throw it at your favorite booter games.
Yet another go at converting the pre-GUI PC's most iconic typeface into a TrueType font. This time, a version with scalable outlines and a faithful aspect ratio.
A fully-equipped IBM 5160 braves the rigors of international shipping and gets here in one piece (just barely). As will be pictorially demonstrated, 30+ years after leaving the factory, this steel warrior is still one tough SOB.
A little bit of reverse-engineering fun. Why was a seemingly-unused routine left over in Commander Keen 4's executable code, and does it do anything useful? Let's find out!
After giving Keen 4's CGA version a 16-color composite overhaul, I figured I'd have a go at the next episode. More custom code and graphics for the artifact-color aficionado.
This game is a pretty impressive piece of CGA programming, but there's one thing it doesn't do: exploit NTSC quirks to get 16 colors on a TV/composite monitor, instead of the familiar 4. Here's how you can change that with a patch and a custom set of converted graphics.
Historical exhibit: a set of 25 floppy disks documenting IBM's creation of an in-house bitmap typeface for the RT PC project (code-named Olympiad). Contains the original material as received, plus TTF and PNG conversions of the fonts and images.
An archeological riddle: these very early public domain games all have similar title screens, which say "IBM" although they were clearly homebrew creations. Where do they come from, who made them, and what is that cryptic "mystery code" all about?